unitDef = {
	unitname            = "wall",
	name                = "Wall",
	description         = "A wall. It keeps peeps out.",
	buildcostenergy     = 5,
	buildcostmetal      = 5,
	buildtime           = 5,
	category            = "land structure",
	corpse              = "maledead.s3o", --fixme
	footprintx          = 4,
	footprintz          = 4,
	icontype            = "default", 
	levelground         = 0,
	mass                = 500,
	maxdamage           = 500,
	maxslope            = 36,
	objectname          = "wall.s3o",
	script              = "empty.lua",
	sightdistance       = 50,
	yardmap             = "coocoooocooc",
}

return lowerkeys({ wall = unitDef })
